top of page

Marcello de Oliveira Pontes

This  work is a shot I created to test and learn the basics of environment creation with Unreal Engine 4. In order to create this environment I only used assets from the Quixel Megascans library. I blocked the assets in the scene and added custom modifications to asset's materials, mainly to colour match and make sure the scene looks cohesive.  Afterwards, I created  simple particle effects to simulate dust and sand; also used UE4 pos-processing to make final colour adjustments and effects. 
 

Render Passes and Optimisation 
 

Scene Creation Process Captures
 

Used Assets from Megascans Library 
 

Moodboard
 

Final Render
 

bottom of page