top of page
Marcello de Oliveira Pontes

This work is a shot I created to test and learn the basics of environment creation with Unreal Engine 4. In order to create this environment I only used assets from the Quixel Megascans library. I blocked the assets in the scene and added custom modifications to asset's materials, mainly to colour match and make sure the scene looks cohesive. Afterwards, I created simple particle effects to simulate dust and sand; also used UE4 pos-processing to make final colour adjustments and effects.

Render Passes and Optimisation

Scene Creation Process Captures

Used Assets from Megascans Library

Moodboard

Final Render
bottom of page